Showing posts with label ceramics. Show all posts
Showing posts with label ceramics. Show all posts

Tuesday, February 28, 2012

Brewed to Perfection

This post has been percolating for at least two weeks for your enjoyment; since I keep having to revise it again and again because so many art projects became due all at once. First the fun stuff: somehow I came across this link to a 87 minute documentary on hulu called Chasing Ghosts: Beyond The Arcade. Though not the best documentary, it did explain to me a lot about Twin Galaxies, Walter Day's desire to keep track of arcade high scores, and a good portion of where are they now for the guys who had the top scores.

Through the interviews you get a sense of what the arcade culture was like and their perspective on how and why it died so abruptly (Home gaming surpassing the arcade as well as rougher clientele showing up to  arcades). It's still difficult to imagine what arcades were like having missed that entire period of video gaming history but virtue of having been born in the 90s, but it sounds awesome.

While not "researching" games I have been camping out in the studio working on a few things and completing things at a rate that feels way too slow at times.


CAD class at least is quite fun and I completed the first project a while ago, which is this sweet wind up robot. I thought I was on to something different with my color scheme, but alas looking around the Internet there is at least one retro tin wind up robot with the same green, red, and yellow. At least the design is different, toy makers and sci-fi filmmakers didn't base too many robots on an egg shape (Robbie the Robot comes closest).


Next is ceramics, which is still not a favorite medium of mine. The left is a coil built vessel with red and black slip with sgrafitto in it, post improvements. My snake pot came out of the raku firing well (middle picture) but it didn't clean up as well as I would have liked (right picture) the snake was supposed to be a blue-green, but I guess I didn't slap on enough layers of glaze. At least it looks kinda ancient? Anyway on to Metalsmithing...



Where my angle raised vessel is almost the shape I want it so I can start worrying about building the base and ordering some super special awesome materials for it. I got a good start on the catenoid, though I get the feeling I'm doing it wrong, judging by the interesting blisters I some how gave my self hammering it and the charming surface cracks it developed. It's now a gamble as to how complete this will be by the due date since I have been focusing most of my time on jewelry.





I have the chain together and I just got the clasp soldered together last night. Tonight I have to round up some two part epoxy in order to add my last minute decorative doodads to the clasp. The cheese grater holes inside Pac-man's mouth will have a rats nest of colorful wires glued in; left over from when I dismantled three Genesis controllers to make a little model chair for intro to 3D Design. The big copper loop will get a cut in it so I can string on wooden Parcheesi pieces, spaced out by brass tubing, which will also conveniently cover the break in the wire.

Now provided I don't get distracted by attempting to beat lousy and unusual games in the the Pac-man franchise or by such paltry thing as sleep or dinner I should be able to finally finish this necklace and get on to designing the VR glasses.

Sunday, February 5, 2012

Things are a Groovin'

Its been two weeks into the semester, and a lot has been happening, even though I haven't been able to get into the studio as much as I want to (curse you swipe card)! and the quickest way to show off is through pictures so here we go!


Metalsmithing: worked up a couple pipe cleaner models for the nested vessel project. I am leaning toward the one on the left, and hope I can use 16 gauge blue aluminium wire to weave between  the copper spokes of the base. It's going to take a hell of a lot of wire though and I'm not sure I have the patience or the funds. (Also I cannot get this paragraph to justify to the left for some reason, perhaps it needs to express its individuality?)

Jewelry: Making endless jump rings at home since the lock on the studio isn't active. I was able to get in one day though and start cutting out Pac-man links as well as learn how to fuse some jump rings! I'm only halfway regretting using absurdly thick metal for Pac-man, but at least the links will have more dimension to them?

Ceramics: Yep its a pinch pot with a snake looping around it. For this project I had to create a zoomorphic tripod vessel and this was the only good idea I could come up with. On the right is the slapped together maquette for the final. The final itself actually does stand on its own, though I do wish I could go back and re-seat the pinch pot at a more rakish angle but the piece is now dry and ready for crit on Tuesday. 



CAD Class: In a move that I feel is somehow ironic, I'm the farthest ahead on things in my Rhino CAD class. Thus far we've been learning the interface and what tools do what by going through the basic tutorials. Hence the castle for moving and stacking solids, the flashlight for Boolean unions and differences (and an extra bit on lighting) and I got ahead on the duck, which is about manipulating the standard solid shapes into something more organic and a few other details. Now we are going to start an actual "real" project by building a toy. So far my only plan is to build a wind up toy, but it should be fun!

Something like this one though more complex than a sphere. Speaking of toys I've found some fun little quasi-inspirational things on the internet, which will be shared next time when I pretend this blog is on Tumblr.