How Flamingo does it. I assure you nothing has changed between these two images other than the renderer. Flamingo images will always have more light in them by default.
Another advantage of sorts with nXt is that they dumped in a ton of background options, or at least made them much easier to access. No longer is it necessary to create an infinity cyc by manually putting a curved surface behind your object you can instead set the background to be a two or three color gradient or an image. I tested it out going from black to white in the background of this earring and human shaped display prop I made.
Lights and reflectivity are still a huge problem and perhaps are even worse in this program. No matter what I do the lights are still too bright in Flamingo and over expose the hell out of it. This was perhaps the most aesthetically pleasing mistake because it sort of looks like the old PS3 game Mirror's Edge, which I never have played.
While I work out how to light and render shiny objects I'm building a few more complex ones now that im a little more into the Rhino groove. At this point I swear "sweep rail" must be my favorite command to do.
Well it's back to the virtual drawing board to see what else I can work out by my deadline! Ciao!